Do you have hands-on design and development experience in games or immersive environments? Do you have a passion for exploring the full potential of games? Do you want to share your professional skills with a diverse group of people? Are you interested in working with some of the world's brightest students from computer science, game design, visual art, and other backgrounds? Great, because we are looking for someone like you!
Your responsibilities will include:
Teach, with co-faculty, three sections of the semester ETC Project Course. Supervise students within their project teams (typically 4-6 students each) and provide constructive criticism on project materials;
Mentor a diverse body of students and assist their professional growth, particularly related to game design and preparing for careers in design and development;
Develop and teach one to two elective classes per year in your choice of subject, preferably in the areas of professional game design, playable prototyping, and design and development in immersive entertainment technologies
We are seeking an individual who holds a B.S. or B.A. and has proven industry experience of five or more years with game design and development. An advanced degree is not required for candidates with extensive professional experience in game design, but having such a degree is a plus. Our students desire to understand how real-world professional design & development occurs. Ideal candidates will be able to show evidence of practices which promote and support diverse perspectives and underrepresented and underserved voices in the field.
You should be able to demonstrate:
Strong collaboration and interpersonal skills; and
In-depth understanding of industry and/or independent professional game design and development
A high level of expertise developing experiences from playable prototype to polished completion
Additional professional skills are welcome, such as (but not limited to):
Design work in mobile, tabletop, theme-park, escape room, AAA, etc.
Experience with both small and large teams
Music/Sound design experience
Application documents must be in PDF format and include:
Resume/Portfolio that highlights professional game design and development work in the listed areas of interest;
Teaching, creative interest, and diversity statements; and
The names and email addresses of three or more individuals who can be asked to provide letters of reference. The Search Committee will not directly request letters until the final round of the process.
Carnegie Mellon University shall abide by the requirements of 41 CFR §§ 60-1.4(a), 60-300.5(a) and 60-741.5(a). These regulations prohibit discrimination against qualified individuals based on their status as protected veterans or individuals with disabilities, and prohibit discrimination against all individuals based on their race, color, religion, sex, or national origin. Moreover, these regulations require that covered prime contractors and subcontractors take affirmative action to employ and advance in employment individuals without regard to race, color, religion, sex, national origin, protected veteran status or disability.
Internal Number: 92224
About Carnegie Mellon University
Carnegie Mellon (www.cmu.edu) is a private, internationally ranked research university with programs in areas ranging from science, technology and business, to public policy, the humanities and the arts. More than 12,000 students in the university’s seven schools and colleges benefit from a small student-to-faculty ratio and an education characterized by its focus on creating and implementing solutions for real problems, interdisciplinary collaboration and innovation. A global university, Carnegie Mellon’s main campus in the United States is in Pittsburgh, Pa. It has campuses in California’s Silicon Valley and Qatar, and programs in Africa, Asia, Australia, Europe and Mexico.